Updates

Official Patch Note Forum
For official patch notes as they're release please see http://forums.archeagegame.com/forumdisplay.php?31-Patch-Notes

GAMEPLAY

 * Chatting in the Faction, Shout, Trade, Need Party, and Nation chat channels is now restricted to characters that are level 15 and higher.
 * The Kraken has toughened its tentacles and now can only be damaged by siege weapons (including ship cannons). Prepare for a harder encounter with the terror of the deep, adventurers!
 * Healer weapons have been added to quest rewards.
 * Healer weapons have been added to Hasla weapons, redeemable using [Faded Compassion Token]s.
 * Warehouses can now be expanded to a maximum of 130 slots.

INTERFACE

 * Only active trial participants may speak in Trial chat.
 * Some mount icons have been updated to differentiate them.
 * Added a space between the colon and text in whispers for better legibility.

UPCOMING

 * The [Seal-Point Sabrefang] battle pet is refusing to grow up and become an adult sabrefang. XLGAMES is teaching it that all little battle pets need to grow up some day. Be sure to hold onto your [Seal-Point Sabrefang], it's being fixed!

GAMEPLAY

 * Accounts will now be disconnected from the server when AFK at character selection or in character creation.
 * As previously announced, stats have been removed from in-game costume items, matching the previous change to Marketplace costume items.

INTERFACE

 * Available character slots (via Character Slot Expansions or deleted characters) will now be recognized prior to logging into a game world.
 * Players can now connect to a server they have no characters on if they have an available character slot.
 * Assorted translations have been corrected or updated in English, French, and German. For instance, [Lumber: Mass Production] is now simply [Lumber].
 * The Revive interface for characters under level 10 no longer has overlapping text.
 * Improved tooltips on items with socketed lunagems to more clearly show stat effects.

MARKETPLACE

 * To ensure no portion of your potion is wasted, [Workman's Compensation] labor potions can no longer be consumed when there's insufficient "room" for all 1000 Labor Points on your account. It will now give an error that X Labor Points must be used before using the labor potion.
 * The [Workman's Compensation] labor potion on the Loyalty Store now has a 12-hour cooldown to match the Marketplace version.

OTHER

 * A rare bug that could potentially generate a large number of small temporary files in one's user folder has been fixed.

GAMEPLAY

 * The drop rate of loot bags from monsters has significantly increased.
 * The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
 * The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
 * The Solid Shaft recipe is available again, allowing for the construction of fishing boats.

INTERFACE

 * The Auction House can now be searched using German and French.

MARKETPLACE

 * The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
 * The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
 * The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
 * The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.

OTHER

 * The priority server login queue for Patrons is now even faster.

COMING SOON

 * Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
 * Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.

NEW OPEN BETA FEATURES
- Accounts that are under Patron status, or have had Patron in the past, have permanent access to post auctions. - Accounts that have never had Patron status can unlock the permanent ability to post auctions by consuming the Auction License item on any character.
 * Farm Cart: A new type of player-crafted wagon has been added that carries two resource packs to fill the gap between the donkey and the larger Farm Wagon. It also comes with a horn for maximum beepage.
 * AFK Kick has been implemented: Characters will be logged out after 45 minutes of [Away] status. Characters who are in the middle of crafting or fishing should not be kicked.
 * Auction House: All accounts have the ability to bid on and win auctions by default. The ability to post auctions on the Auction House is unlocked in one of two ways:

GENERAL

 * The drop rate of Sunlight Archeum has been increased, and we will be evaluating the levels of Sunlight, Moonlight, and Starlight Archeum for further drop rate adjustments.
 * Quest rewards no longer consume Labor points when identifying them.
 * Mana consumption at lower levels has been reduced (this is a change made as part of Korea version 1.7 that is being included in our build).
 * Mounts have been standardized into speed tiers - 9.0m/s and 10.0m/s - with the exception of Donkeys, which retain their existing speeds (7.2m/s unencumbered).
 * The Skills UI now only displays the skills available with the level 50 cap.
 * Updated the contents of the Explorer's Chest and Merchant's Chest (obtained through Loyalty Tokens) to remove Hereafter Stones from the reward list... and added some other new goodies.
 * Crafted "dye" items that used to function as both crafting components and costume dyes now function as crafting components only.
 * Reduced the amount of Honor granted from Rift daily quests.
 * Tempering Burnish item price increased to 10 gold.
 * Character deletion cooldowns have been added: Level 1-9 takes 10 minutes to be deleted, Level 10-29 takes 24 hours to be deleted, and Level 30-50 takes a week to be deleted.

UI / INTERFACE CHANGES

 * Updated icons for Marketplace and Marketplace Mail.
 * Fixed the display of degree, minute, and second markers on Treasure Maps.
 * Polishing work on French and German versions: Fixing some cut-off words on the UI, fixing character name length restrictions (2 to 26 characters allowed).
 * Fixed a case where some map tooltips displayed in French while the client was in German mode.
 * Fixed a bug where accounts with zero credit balance could not spend Loyalty Tokens.

MARKETPLACE

 * With our crafters in mind, all crafted items have been removed: Eco-Friendly Fuel and Shatigon’s Sandglasses.
 * Some costumes have been temporarily removed such as the swimsuits.
 * Purchasable mounts have had their speeds normalized as mentioned earlier in the patch notes. Snowlions are now correctly set as 9 m/s.
 * Mirage Isle mounts are not available at launch.
 * The Archeum Supply Crate has been added.
 * The Limited Edition: Skybound Housewarming Gift has been added.
 * The Auction House License for non-Patron accounts has been added.
 * The Workman's Compensation labor potion now has a reduced cooldown (four hours) and reduced price.

POST-LAUNCH FEATURES
We'd like to extend a thank-you for helping to test the below features in earlier Alpha and Beta phases. In keeping with the pacing of ArcheAge releases in other regions, the following has been set up for launch and will be unlocked over time:
 * Auroria and Diamond Shores content is unavailable. NPCs and interactable objects have been disabled, houses and farms cannot be placed, and castle locations are currently un-claimable.
 * The Mirage Isle Fishing Tournament and Arena Rankings are not currently running.
 * Submarines are unavailable for crafting at this time.
 * The Red Dragon is temporarily on vacation from Karkasse Ridgelands.
 * Hasla weapons beyond the first tier will be available in a future update.

GENERAL

 * This update includes the behind-the-scenes data needed to play ArcheAge in French and German!
 * The function to set your client language to French or German is coming in a Glyph update shortly.
 * Updated text to latest localization.
 * Shortened the maximum length of chat channel text in a single entry to reduce ultra-long blocks of chatspam.
 * Reduced NPC sell-back price of Any-Post Owl to 10 copper.

GENERAL

 * Serpentis and the weekday version of Sea of Drowned Love should now progress normally.
 * Nui's Lily should properly appear in the Regal Alchemy station crafting menu.
 * Adjusted distribution of Gilda Stars given from story quests so the quests reward fewer at the beginning and more toward the conclusion of the quest series.
 * Corrected misaligned option tooltips in the Settings > Functionality menu.
 * Fixed a case where pirate characters could become invulnerable while under the jail debuff.
 * Updated text with latest localization build.
 * Further security measures have been added to client-server communication.

KNOWN ISSUES

 * Switching between Windowed and Fullscreen mode in DirectX9 with 2 or more monitors can in some cases result in a client lockup or stretched resolution. This is a known issue from Korean live versions.
 * Composition for percussion/drum sets has been disabled while this feature is made more stable

ArcheAge Version 1.2 Build 4.2
MARKETPLACE - TEMPORARILY ON HOLD; game servers are available while our teams are troubleshooting.


 * The in-game Marketplace is being enabled with this build for testing and feedback!
 * There are new icons in the bottom right corner of the screen to access the store. The storefront icon will be customized in a future build.
 * The Loyalty tab of the Marketplace contains items available for purchase with Loyalty Tokens, earned by Patrons on their first login of each day.
 * Items and prices in the Marketplace may change based on feedback and usage.
 * Founder's Pack credits should be available for test use on your accounts. These credits are shared between Alpha and Beta (spending some on Alpha will reduce the amount you have available on Beta) and will be refilled when the game goes live - you are not spending these credits permanently while in Alpha!
 * For players who are in Alpha via invite and not a Founder's Pack, you should have received a credit grant this morning with the same amount of credits as an Archeum pack would give (11,250).

GENERAL

 * Fixed a bug with system Tax mails that prevented players from paying taxes.
 * NOTE: TAXES WILL NO LONGER BE PAID AUTOMATICALLY after this update!
 * Updated text with most recent translations and localization.
 * Some Korea-region specific event quests have been removed (particularly from Mirage Isle).
 * Behind the scenes, the way character data is stored has changed in structure, which is the driving force behind the full redownload today.

KNOWN ISSUES
- System Mail with Taxes Due is unpayable - bandaid fix in progress - Patron icon loads UI that hangs

The following patch notes do not include Trion’s custom gameplay changes, which will appear in an upcoming Beta candidate build. These custom changes include (but may not be limited to):

-* 45 Minute AFK Kick
 * Addition of Gilda Star traders to cross-continental trade routes.
 * Adjustment of stolen trade pack split from 40% turn-in value returned to creator down to 20% returned to creator.
 * Additional Gilda Stars granted through sub-level 30 PvE relative to sailboat and small house costs.
 * Removal of Bounty Hunter Cloak Arrest and Instant Judgment abilities.

Some strings will still be displayed in Korean in this build due to the rapid turnaround from delivery to Alpha. In addition, some pre-1.2 English strings may be out of date in terms of numbers or functionality. Expect these to be corrected ASAP in future updates.

The Marketplace (credit store) will not yet be available with this update.

Please keep in mind that these patch notes have come through the compiling of multiple source builds and then translation. This is the first (and probably only!) time we’re going through this process at such a scale. We’ll endeavor to correct any errors as quickly as possible!