Kraken

The Kraken is a world boss found in the depths of the Arcadian Sea. It can only be killed once every 36 hours if server maintenance does not occur.

Location
The Kraken can be found at one of the six marked locations. Typing /target kraken in chat will help find the Kraken.

Tank
Class: Templar

Gear: Full Heroic Magnificent Earth Cloth armour with a Magnificent Earth Shield and a Heroic Epherium 1 Handed Club.

Consumables:

2 x Dahuta's Bubbles

4 x Tangy Soda

4 x Ancient Library Relic

4 x Kingdom Heart

4 x Spellbook: Brickwall

100 x Desert Fire

100 x Mossy Pool

100 x Deluxe Sandwich

100 x Fragrant Soup

25 x Nui's Nova

25 x Kraken's Might

5 x Wild Ginseng

Tank Support
Class: Cleric

Gear: Magnificent Armour with an Heroic Epherium Club.

Consumables:

2 x Dahuta's Bubbles

100 x Fragrant Soup

100 x Mossy Pool

25 x Kraken's Might

2 x Wild Ginseng

Healers
One healer gets assigned to each Galleon. Healing should be kept to minimal as possible. Use Protective Wings if possible when the Kraken uses Tsunami. Resurrect the people who die on your assigned Galleon.

Galleons
9 Galleons with 36 players shooting all the cannons is the minimum DPS requirement to kill the Kraken. The Kraken will regenerate more health than damage dealt if you go with less. 10 Galleons with 40 players shooting the cannons or more is highly recommended. Galleon owners are assigned to their own as cannoneers or healers.

Cannoneers
Cannoneers must have 2000 Steel Ammo each to shoot at the Kraken. 4 players are assigned to each Galleon as cannoneers.

Raid Info
This screenshot is an example of how the raid should be organized. The raid leader will have to move the Galleon Owners and Healers into separate groups using Raid Info (Shift+R). Galleon Owners set their roles to Defenders or Healer (if they are a healer). Healers set their role to Healer even if they are a Cannoneer. All other Cannoneers set their role as Attacker or leave it at Undecided. Every single person goes to their assigned Galleon (all of group 4 is on the Galleon which Periphery owns. They are in Group 4 therefore they go to Periphery). Every Galleon has a healer. You can see on the map that 9 Galleons are perfectly positioned around the Kraken within firing range (the Kraken is where the heart is). The Tank and Tank Support are in group 10 and marked.

Tank
The Tank goes in first fully buffed. Positioning is extremely important, otherwise the Kraken will use Tentacle Smash. The Tank needs to position in front of the Krakens mouth. Tank for 5 minutes to get good aggro before everyone starts dealing DPS to the Kraken. Use consumables at will. If the Kraken uses Sea God's Hand/Release, escape it and move back to original position as soon as possible. If the Kraken uses The Appeal of Marine Insects, kill the Seabugs if you can without moving your position otherwise the Tank Support will for you.

Tank Support
Go in after the tank. Position yourself 20 meters directly under the Tank. If positioned correctly you will not receive any damage through the whole fight. When the Kraken does a lightning animation it puts a debuff on the Tank, use Mirrors Light to remove the debuff. When the Kraken raises his Tentacles start channeling Anthesis to quickly heal the Tank after damage is dealt. Always keep the tank buffed with Resurgence and Renewal. Playing Bulwark Ballad throughout the fight is helpful. If the Kraken uses Sea God's Hand/Release, escape it and move back to original position as soon as possible. If the Kraken uses The Appeal of Marine Insects, kill the Seabugs.

Galleons
Everyone goes on their assigned Galleons 200-250 meters away waiting for the Tank to get good aggro of the Kraken. Once the Tank has aggro Galleons position around the Kraken in a circle 90-120 meters away from the Kraken. Start firing cannons at the Kraken when every Galleon is positioned. When the Kraken uses the ability Sea God's Retreat it is recommended to stop DPS until he goes back onto the Tank. His charge will focus Galleons pushing them. Galleon owners will have to position their Galleon quickly back into position again.

Tentacle Smash
Tentacle Smash is one of the most frightening abilities within the game. It is a one shot mechanic and can only be avoided by being out of range, using Invincibility, going deep under the water or high enough in the air. When the Kraken uses Tentacle Smash, the Kraken will raise his tentacles extremely high into the air. The ability is not instant, once he finishes channeling his tentacles smash the water. Everything in front the Kraken on its elevation within 140 degrees and 120 meter range will be destroyed and killed.

Charge
This ability has no name. It is known as charge because the Kraken instantly charges Galleons damaging and pushing them out of position. It does physical damage to everything that it ends up in the path of the Kraken.

Sea God's Retreat
This ability does no damage and the ability returns the Kraken to/near the Tank. It usually happens after the Kraken is done charging. It is not recommended to deal damage to the Kraken while the Kraken is channeling Sea God's Retreat. It is possible to stun the Kraken next to a Galleon cancelling the ability and when the stun is over he not return to the middle and will be close enough to a Galleon where he will use Tentacle Smash.

Tsunami
Tsunami an an ability used by the Kraken which causes a large wave of water and deals magic damage. Tsunami has 360 degrees AOE and 120 meters range. The ability is not instant, it has to channel which gives allows players enough time on Galleons to use Protective Wings becoming immune to the damage. There are safe spots within the 360 degrees AOE where the wave will not hit. If graphics are set to low you will not be able to see the wave animation where the waves will hit.

Sea Gods Hand/Release
A rare occurrence ability when the Kraken is charging (this does not happen every time the Kraken is charging). When the Kraken charges, Sea God's Hand/Release will happen causing you to be pulled/dragged behind him if you are under the water and near him. It is possible to escape it by moving out of the animation.

The Appeal of Marine Insects
The Kraken summons 1 to 6 aggressive Seabugs. They are like normal Seabugs encountered on the seas.

Loot
On death the Kraken will drop 1 of the 4 items:

Arcadian Sea Guardian

Arcadian Sea Pillager

Arcadian Sea Sovereign

Feathered Dragon Glider

The Kraken will always drop the following:

Kraken Ink Sac

Jester's Coinpurse

Pygmy Kraken Tentacles

Writhing Kraken Tentacles

Gargantuan Kraken Tentacles

Kraken Tentacles will be on the surface of the water when the Kraken dies. They have the same mechanics as fish and can be crafted into trophies or handed in for gold at a Fish Stand. The most sort after is the largest, Gargantuan Kraken Tentacle. It has become tradition to rush into the water when the Kraken dies to get a Gargantuan Kraken Tentacle.