Gliders

Overview
Gliders are a unique take on flying mounts that allow you to control your character in the air while also taking into account gravity, height, duration of flight, and potential obstacles in your path. Gliders will always tend to, well, glide down; different models have more or less time and ability to stay aloft.

Gliders are equipped to your character’s back in the same slot a trade or resource pack would occupy, thus preventing you from gliding while also carrying a heavy load!

The basic glider is offered through an early quest line and can be upgraded through the crafting system at various levels. There are multiple different glider models, including one dropped by the legendary Kraken.

Every glider has a set of ratings in these basic stats:
 * Flight Speed: Speed of forward movement.
 * Gliding Ability: How slowly it loses altitude.
 * Turning Speed: How quickly (and thus sharply) it can turn.
 * Initial Speed: Does it start out fast or take time to build up speed?

In addition, gliders can have a combination of special abilities such as an upward boost to quickly gain altitude, the ability to drop explosives on targets below, dive-bomb, quick side-rolls, etc.

Flight
To fly in ArcheAge, you will need a glider first acquired around level 10 and you will need to equip it on your character screen. Once equipped, your glider will be shown on your character's back and will resemble a shield, to draw your glider and begin flying you can double tap your jump key or use a hotbar key (default is (Shift)+(=)).

While flying you will be able to change your height, directions and speed while using your movement keys or mouse with the primary button held down. When flying the only limit to where you can explore is whether or not you have sufficient height to pass over obstacles. The higher you are on the terrain when you deploy your glider the further you will be able to fly and the higher the obstacles you'll be able to fly over.

Flight time and distance varies depending on the glider you are using, your height at take off, and whether or not you have skills to prolong your flight. Most glider flights are also limited to 3 minutes as indicated by a buff on your character however some rare gliders have flight times up to 10 minutes; If the buff runs out while you are still in flight you will fall to the ground and take fall damage. Dismounting (R)too far above the ground will also cause fall damage.

Flight Tips

 * The higher up you are when you take off the further you'll be able to fly. Look for hills or towers from which to begin your flight.
 * Although there is no fast way to descend beyond dismounting mid-flight pressing forward and left or right will bring you in to a steep descent spiral.
 * Some objects and landmarks reward experience when you land on them; Look for interesting places to touch down.
 * Gliders can be used on water surface to quickly travel above water or sea.

Gliders
There are several gliders in game. They are obtained either by drop or crafted from blueprints you can purchase on Mirage Island.

1The Experimental Glider also is awarded from a quest in Bear Mountain (Lilyut Hills) for West, and Ironclaw Mine (Tigerspine Mountains) for East both around level 12.

2Unknown is the value specified in game, it is thought to be a value above Very High.

3The Feathered Dragon Glider does not lose altitude when holding "back" ("S" by default) and is immune to turbulence.

Unconfirmed Gliders
These gliders, while in other versions of the game, are not confirmed for the North American version of ArcheAge. However, they may be worth mentioning.

Removed Gliders
1The Ultra-Lightweight glider's Nitro skill requires character level 30, while other gliders have no such requirement.