Armor

Armor
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.

There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.

Plate
Plate armor has high Physical Defense, but no Magical Defense base values.

Bonuses

 * Plate 4/7: Physical defense is increased by 3%.
 * Plate 7/7: Physical defense is increased by 3%. Maximum HP is increased by 5%. Stun and Shackle duration falls -20%.

Strengths & Weaknesses

 * Weak against Blunt / Normal against Piercing / Strong against Slashing (source needed, conflicts with equipment)

Cloth
Cloth armor has low Physical Defense base values, but high Magical Defense base values.

Bonuses

 * Cloth 4/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.


 * Cloth 7/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage is increased by 5%. The duration of the effects of control is reduced by 30%.

Strengths & Weaknesses

 * Weak against Slashing / Normal against Blunt / Strong against Piercing (source needed, conflicts with equipment)

Leather
Leather armor offers fairly balanced defense values against both magic and physical attacks.

Bonuses

 * Leather 4/7: Increases Attack Speed and Evasion by +3%. Increases the range of all bow skills by +2m.
 * Leather 7/7: Increases Attack Speed* and Evasion by +3%, bow skill range by +3m, and Melee/Ranged Citical Rates +5%. Also decreases duration of Trip -20%.
 * *The 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.

Strengths & Weaknesses

 * Weak against Piercing / Normal against slashing / Strong against Blunt (source needed, conflicts with equipment)