Trade Packages



Trade Packages are items used in Trading. Bringing a Trade Package to a destination will reward the player with Gold or Gilda Stars. The further the distance travelled, the greater the reward. Trade Packs are not inventory items, but are worn like equipment on the back. This will greatly reduce a player's movement speed, requiring him or her to seek efficient ways of travel such as carriages, airships, donkeys, or ships.

General Information

 * Trade Packages must be crafted.
 * Each region has its own unique Trade Packages, with different crafting ingredients.
 * Crafting efficiency and labor cost is reduced with Commerce skill level.
 * Trade Packages greatly reduce a player's movement speed, including while riding on any mount except for donkeys.
 * Trade Packages can be dropped, where it can be picked up by any other player.
 * Trade Packages expire within 6 days.
 * Simply picking it up and placing it back down will reset the timer.
 * Players often engage in PvP in order to take each other's Trade Packages - be careful when going across PvP zones.
 * When a Trade Package is delivered, 80% of its profit goes to the player who delivered it, while 20% goes to the player who crafted it.
 * Trade Packs may be placed on player owned land as well, as long as the right permissions are set. Besides those who have permission to use the farm it is protected from the public.
 * A Trade Pack will say "Free loot" on the mouse tool tip when hovering over it if it's not on protected land.
 * The "Owner" tag on the mouseover tool tip displays whoever handled the pack last; to check who the crafter is, open up the character menu and look in the "Trade Pack" slot on the bottom right.

General Information
A allows the player to age particular goods to be harvested at a later time as a trade pack. This trade pack can then be turned in anywhere but the originating zone. These function exactly the same as a regular trade pack, except that they are worth more to the trader. There are three types of packs that can be crafted:
 * Aged Honey
 * Aged Cheese
 * Aged Salve

They are all equal in value to the trader, it is up to the crafter to decide what materials they want to add to the larder.

Crafting
Crafting a larder requires a, under Husbandry>Husbandry Gear. The materials needed are:

The base crafting labor cost is 50, which can be lowered with higher Husbandry proficiency. Harvesting the completed larders costs 60 base labor and increases the Husbandry proficiency.

Resource Trader
Trade packs can also be turned into Resource Traders, with the requirement that the pack was made on the other continent. Resource Traders give crafting materials known as stabilizers, which are ingredients for special Alchemy crafts which in turn are essential for high tier crafting. Due to the risk involved to get these high-demand materials, they sell for high prices and are considered to be one of the most profitable trade ventures.

Different ports reward different types of stabilizers. There are 4 different kinds, 3 of which are obtained from East and West trade routes, and the last from Freedich Island.

Western Continent Eastern Continent Sunspeck Sea

Gilda Trader
Gilda Traders between the 2 main continents are not considered worth the time or risk to many players, as they often only reward. Most choose to brave the Arcadian Sea to Freedich Island where, while the risk is much higher, the reward is is greater. Players doing solo runs are advised to have at least level 25 Shadowplay so they can stealth run their way into the trader.