Aria

Also known as: "Singing Lady", "Karaoke Girl", "Hologram woman" and "'Plot' physics" in the community; Aria is one of Chamber Bosses of Mistsong Summit, also known as Mistsong

=Characteristics=
 * Aria is only 13 years old.
 * She resides at the "Music Hall"
 * She relies almost entirely for damage on minions(adds) and her mechanics (both mostly avoidable);
 * Almost all her damage is magic, although some is physical.

=Skills=

"When I Say Jump"

 * How it works: She starts the cast doing a solo and them give a shockwave that appear in all the area;
 * How to avoid: Jump before she finishes the cast and there can be no damage at all(try to jump no stop while aria cast if you are laggy);

"I Am Rubber and You're glue"

 * How it works: Aria select a random person to affect and forcing him/her to dance, at the end of the choreography there is a pixels shower that damages the person affected and anybody closer than 10m to him/her;
 * How to avoid: when a member of the group start do dance, everyone else should get away from the dancing person, and the healer should focus on that said person when the damage is done;
 * Tips: If the rest of the team can't move away (in case she has the "love is a Open Door" still active), one of the DPSs can utilize the equipment use of the Archeum Evernight Necklace (Warriors Medal Necklace) to mitigate the damage received.

"Love is a Open Door"

 * How it works: While she casts the tiles on the floor of the ground start to blink red, a random rune with the correct tile appear at the stage's big screen behind the real aria. When the cast is finished, for some seconds every tile that is not the correct(aka. Green) will glow red and give heavy damage to the players standing on it, (Some purple tiles may appear when Ara is still casting the skill with low HP, they give damage even if a player is in the correct tile, avoid them);
 * How to avoid: Keep an eye on the stage's big screen behind the real aria, and move to the correct tile; get away from the purple tiles
 * Tips:
 * 1. Composing a team with 3 ranged DPS (to never stop shooting), one tanky melee (to the spawns and tank) and a healer would make the fight way easier and lasts less;
 * 2. Designate a player to keep an eye on the stage's big screen and make him/her jump where is the closest safe tile while she casts;

"Good Bye, My love"

 * How it works: Aria starts to float, gather some pink hearts around her and a big and faint outline of a red quare apear on the ground (covering 9 of the rune tiles), when she finishes the cast, everyone is pulled in Aria's direction, and receive a great deal of damage;
 * How to avoid: get out of the big, faint, and red outlined square on the ground as fast as you can.
 * Tips: If you can't move (in case she has the "love is a Open Door" still active), one of the DPSs can utilize the equipment ==="Love For Me"===
 * How it works: Aria finishes casting, jumps in the air, and make some shockwaves(2 on easy, 4 on medium, 8 on hard modes) in the to a selected number of directions, that may have players (N, NE, E, SE, S, SW, W, NW so to speak are the only directions she can shoot);
 * How to avoid: avoiding using Melee DPSs to the bare minimum so there is low chance to be hit by more than one wave and to the team to be possible to stand where she can't shoot like SSE;

"My Sparkling Stage"

 * How it works: Normally used after "Love is a Open Door" Aria finishes casting this skill quickly, and purple tiles, that give heavy damage, appear randomly on the ground, be careful because she start a "Love is a Open Door" while the purple tiles are still active;
 * How to avoid: Its impossible to completely avoid damage, but players can avoid more damage by searching for a green tile as quick as possible and keep a eye on stage for the "Love is a Open Door" skill she gonna use while the purple tiles still exist;

"My Love to You"

 * How it works: Aria jumps in the air and shoot hearts at the player she focus and any other player close to him/her less than 10m, it is a weak skill;
 * How to avoid: Its impossible to completely avoid damage, but players get away from whoever has the focus of Aria to avoid further damage;

"Harmonious Melody"

 * How it works: Aria makes a solo jump and pixels fall from the sky close to whoever has Aria's focus, it is a weak skill;
 * How to avoid: Its impossible to completely avoid damage, but players get away from whoever has the focus of Aria to avoid further damage;

Instantaneous (No name) Skills

 * Black Screens
 * How it works: When the stage's Big Screen Flashes Black the north/south axis of aria will be a safe place that will spawn green tiles for the next 20 seconds, but anywhere else will become slowly red or purple,
 * How to avoid: stay on the north/south axis of where Aria stands
 * Instantaneous "Charming Songstresses"
 * How it works: Aria summons some "Charming Songstresses" on the area around her, they give heavy magic attacks and spawn blue balls that explode,
 * How to deal: decide before the fight so a melee player to kil the mobs while the others attack Aria, so that the healer would be focused only on healing him.

=Minions Mechanics= Also known as "adds mechanics" or "mob mechanics" here we explain how to deal with the mechanics of the Minions of Aria to avoid too much enemies while fighting Aria

How minions are introduced
There is 2 ways that minions can be generated:
 * By the Instantaneous generation of mobs by the skill "Instantaneous Chaming Songtress";
 * By enemies entering the Music Hall by the sides of the battlestage;

Minions Mechanics
The generation of minions by the stairs have some special mechanic:
 * 1) The minions before entering the boss area the have yellow health bars;
 * 2) If you hit the drum in front og the stairs while they have yellow life and finished coming down from the stairs and run around the small stage at the end of them, they will be negated entering the battleground;
 * 3) If you hit the drum while the minion have red lifebar and they are in the range of the drum, they will suffer a great deal of damage;

=Chamber Mechanics=
 * If you fall off the battle stage by any reason, you are instantly teleport-ed to the center, in a bubble, and killed by some kind of poison effect, that does heavy damage, killing the person