Status effect

A status effect (or debuff) is a negative condition that weakens those who suffer from it in some way.

= List of status effects =

Inflicted by

 * Piercing Shot (Archery)

Inflicted through combo by
None

Countered by
None

Inflicted by

 * Startling Strain (Songcraft)

Inflicted through combo by
None

Countered by
None

Inflicted by

 * Enervate (Witchcraft)

Inflicted through combo by
None

Countered by
None

Fear
Cannot use skills and you run from caster.

Inflicted by

 * Insidious Whisper (Witchcraft)
 * Banshee Wail (Witchcraft)

Inflicted through combo by

 * Critical Discord (Songcraft) when the target is [[File:Effectcharmed.png]]Charmed.

Countered by

 * Courageous Action (Witchcraft)
 * Intensity (Archery)
 * Stillness (Occultism)

Impale
Unable to move or use skills.

Inflicted by

 * Skewer (Vitalism)
 * Hell Spear (Occultism)

Inflicted through combo by
None

Countered by

 * Shrug It Off (Auramancy)

Inflicted by

 * Shadowsmite (Shadowplay)
 * Concussive Arrow (Archery)

Inflicted through combo by

 * Purge (Witchcraft) when the target is [[File:Effectsilenced.png]]Silenced

Countered by

 * Snare (Archery)
 * Liberation (Auramancy)

Shaken
Reduces move speed, skill damage and attack speed, and healing effectiveness.

Inflicted by

 * Thwart (Auramancy)
 * Boastful Roar (Defense)
 * Triple Slash (Battlerage)

Inflicted through combo by
None

Countered by
None

Silence
Prevents skill usage

Inflicted by

 * Stillness (Occultism)
 * Bull Rush (Defense)

Inflicted through combo by

 * Purge (Witchcraft) when the target is [[File:Effectshackled.png]]Shackled

Countered by

 * Liberation (Auramancy)

Sleep
Renders the target asleep unable to move and use skills but awakened after taking damage or end of duration.

Inflicted by

 * Leech (Auramancy)
 * Lassitude (Witchcraft)

Inflicted through combo by
None

Countered by

 * Alarm Call (Songcraft)
 * Courageous Action (Witchcraft)

Slow
Slowed creatures have their movement speed reduced.

Inflicted by

 * Freezing Arrow (Sorcery)
 * Flame Barrier (Sorcery)
 * Charged Bolt (Archery)
 * Crippling Mire (Occultism)
 * Sunder Earth (Battlerage)

Inflicted through combo by

 * Quickstep (Songcraft) when the target is [[File:Effectcharmed.png]]Charmed.

Countered by

 * Bondbreaker (Battlerage)

Snare
Snared creatures are unable to move, though they may continue to use skills and take other actions that do not require movement.

Inflicted by

 * Mirror Light (Vitalism)
 * Freezing Earth (Sorcery)
 * Snare (Archery)
 * Earthen Grip (Witchcraft)
 * Charge (Battlerage)

Inflicted through combo by
None

Countered by

 * Bondbreaker (Battlerage)

Stun
Stunned creatures are unable to take any actions.

Inflicted by

 * Startling Strain (Songcraft)
 * Overwhelm (Shadowplay)
 * Frigid Tracks (Sorcery)
 * Shield Slam (Defense)
 * Banshee Wail (Witchcraft)
 * Focal Concussion (Witchcraft)

Inflicted through combo by

 * Charged Bolt (Archery) when the target is [[File:Effectslow.png]]Slowed
 * Crippling Mire (Occultism) when the target is [[File:Effectdistressed.png]]Distressed

Countered by

 * Alarm Call (Songcraft)
 * Shrug It Off (Auramancy)

Trip
Tripped creatures fall to the ground.

Inflicted by

 * Meteor Strike (Sorcery)
 * Ollo's Hammer (Defense)

Inflicted through combo by

 * Overwhelm (Shadowplay) when the target is [[File:Effectmarked.png]]Marked
 * Shadowsmite (Shadowplay) when the target is [[File:Effectstun.png]]Stunned
 * Bull Rush (Defense) when the target is [[File:Effectstun.png]]Stunned
 * Triple Slash (Battlerage) when the target is [[File:Effectsnared.png]]Snared
 * Whirlwind Slash (Battlerage) when the target is [[File:Effectslow.png]]Slowed

Countered by

 * Insulating Lens (Sorcery)
 * Redoubt (Defense)

= Purge and Mirror Light = The skills Purge (Witchcraft) and Mirror Light (Vitalism) can remove any player-inflicted debuff and most monster-inflicted debuffs. If the targeted ally is inflicted with more than 1 removable debuff, the debuff removed will be chosen at random. Purge and Mirror Light cannot remove debuffs that are part of game mechanics, such as the Rough Winds or Wanted debuffs.