Trade Routes

Introduction
One of the great innovations in the CBT5 was the introduction of the trading system. Firstly the production and trade with rare goods should be driven by teamwork, and there should be a role for pirates as well in the world of Ark, and the trading system provides this all. Explaining in a few words how the trading works in AA would sound like this: you craft a trade pack, transfer it to a delivery location and get payed. But the transportation process is not that safe, and if you get killed the trade pack drops of you and it gets lost, and with it all the resources which were used to make it, but on the other hand the one who killed you gets out with a nice payroll when he turns in that package.

Through many patches there were added many new: trade routes, trade boxes and other options of the trading system in OBT and after the release. This made it indispensable for Fido to renew the trade routes guide. After all, this is one of the core systems of the game and the best way for earning Delphi Coins (Delphinade Coins, Delphi Stars or Gold Coins) and gold (ingame money gold/silver/copper).

Overview
The trading system is based on several factors. Like making the goods and transporting them, but also factors such as climate zones and the open PvP in ArcheAge have to be considered.

First and foremost, you have to work together as a group or Expeditionary Force (guild), so that you can master the first trade route successfully. Also it is very important to have already gathered sufficient experience in crafting.

But how does a trade route runs exactly? At the beginning, of course, only one specific product is available for making, called a regional specialty, later you can make more exclusive goods using specific crafting stations in the area of origin of the goods. Since you obviously can not get rich with the transport of a piece, you should work to eventually produce all the goods charges. This pack of goods doesn't fit naturally into the inventory of a player, it has to be carried on the players back (like a pack of wood) or in a suitable container of a transport ship, tractor etc...

You need materials from a variety of professions for each of these specialties. The dealer itself is then responsible to the station for processing these materials into a package. The trading profession is enhanced as all other professions through production and exchange and has 10,000 value corresponding to each LP benefits such as reduced consumption or increased crafting speed.

Type's of Commodity
There are now 3 different type's of commodity: common, uncommon and rare goods. For the production of a transport box always needed a so-called trade certificate. This is to be purchased for 50 silver at each crafting dealer. These 50 silver set as the basal metabolic rate for each trade box.

About the different type of Trading Goods:

Common Goods:From these products, there are two possible boxes of goods per region.

Example: Strawberry Jam=This box requires 100 strawberries, you can get through the acquisition and cultivation of about 35 strawberry seeds (70 silver from the NPC). Alternatively you can purchase the strawberries at the auction house.

Uncommon Goods:From these products, there is one box of goods per region.

Example: Salt Redder Cart=This box requires 3 sturdy vines, an unusual material that can be obtained in the harvesting of grapes or the lumber of vines. We also need 5 bark of a cypress tree. This can be obtained with a relatively high probability when cutting or felling of all trees in the category "Cypress Family". As always, you have an alternative to buy them from the auction house.

Rare Goods (Specialties):From these products, there is one box of goods per region.

Example: Willow Thistle Cargo=1. 1x willow wood=Willow is a rare wood, which can be obtained by cutting down willow trees. An exact drop rate is not known, but you should already have to make something to get ran there. 2. 3x light goose feathers=Light goose feathers obtained occasionally during shearing of geese. 3. 30x iron bar=Iron bars obtained by the smelting of iron ore, which in this case, the ordinary material.

Once you have made one or more transport boxes, it starts and the "caravan of merchants" can go out. Now you have the opportunity to deliver this box to various points in the world. The profit is usually determined by the distance to which you carry the box. You also have to consider whether you want to have Gold Coins rather, with which you can buy stuff from the NPC's, auction house, other players or whether it should be the coveted antique gold coins (called Delphi Coins) with which you can buy items on the Mirage Island (Trade Island), soulbound items such as house plans, furnitures, other blueprints, mounts, costumes...

Trader As A Profession
"Trader" is one of the 21 currently available in-game Professions. Leveling this profession is being performed the same way as any other, by use of LP (labor power points).

You gain skill by:

-Manufacture of commercial boxes

-Delivery of commercial boxes

-Trading in the Auction House (per goods sold)

Trade Skill Level	Producing Goods 	Delivering Goods	AH-Trading <10.000	             60 LP	            10 LP	           1 LP   <20.000	              54 LP	             9 LP	           1 LP   <30.000	              48 LP	             8 LP	           1 LP   <40.000	              42 LP	             7 LP	           1 LP   <50.000	              36 LP	             6 LP	           1 LP

As you see, it pays out to level up the trading profession. The less LP you need, the greater your routes can be, and your profit will be higher as well.

The Profit
In order to make the highest profit, you should go with this system. Therefore you should consider several factors:

1. Box Amount The more boxes you go with the income will be more, it's advised to do trade runs in a group, so that you could protect each other easier when others would want to steal the trade packages. You should also take advantage of merchant ships and tractors which allow you to carry more packages.

2. Distance Time is money, which is true for this game. Even if there is more gold, the further the pack is being taken, the risk of being attacking is higher as well, and the time factor also plays a role.

3. Bandits Risk When someone using the safe zones to go to the desired location the risk of being attacked is zero, but the income will be low as a result. If someone dares to go to the other continent or to the middle of the see, the risk of getting attacked by pirates and enemy players is pretty high, and the further you go with the package the risk becomes higher. Thats why its advised to take someone with you, and let him go and scout the area in front of you for pirates and enemy ships.

4. Cost of the Materials What good is the most beautiful little box, especially when the rare materials added to the time or the budget. The more experienced a character in gathering, farming, the higher is the probability to obtain the rare and coveted specialty materials. Also more free time and regularly checking the auction house can help obtain materials cheaper.

5. Coin Type Also a criterion, the decision whether to dare a major investment to fulfill the dream of owning a home or a tractor or better invested in other materials.

6. Mercenaries It will definitely be in the game, mercenary guilds that can be hired for a certain fee to accompany you on your journey. Are you still sure you can trust these people? Check if the players have a good reputation and above all a good skill in PvP. A good soldiers can always pay off when the gold receivables are not too large. Actually mercenaries are recommended only when a sufficiently large amount of goods planned to be carried. So if you are playing in a trade-EF, you try early in the game to form an alliance with a mercenary guild.

You must now set up your own expense, do not worry, after a few "trial runs" you have to bow out safely and know where you can deliver your goods with the best profit.

Transportation of the Trading Goods
This chapter will deal mainly with the various transportation options for the trade boxes. The number of slots available for trade boxes for different transformation methods: Vehicles	Merchant Ship	Galleon	 Speed Boat	Tractor	   Car	   Bus	   Donkey	Walking Land or Sea	    Sea	   Sea	      Sea         Land	   Land	   Land	    Land	 Land Capacity	    20+1	   4+1	      +1	  4+1	   2+1	    +1	     +1	           +1

+1 means a trading packs on your back

On Foot:The first trade routes you will probably have to cover on foot, at least partially. You will quickly realize how much you are being slowed down with this box, by carrying a box it prevents your character from running, so your need to walk. With the Sprint skill (level 5) at least you can (as long as the mana is enough) run some short distances with increased speed (50%). Thus it's advised to use a Donkey mount or a vehicle for faster transportation.

Public Transport:With public transport you can travel faster through the country. If you caught the exactly routes, then you can finish in a good time your trade run. The Airship and the Taxi/Bus will definitely come handy and you will use them very often.

The Donkey:Just get this beast of burden, when you have completed the second trade route quest line. Alternatively, you can buy the Donkey on Mirage Island for 5x Delphi Stars. The Donkey rides with a ground speed of 4.0 m/s, even with a load on his back, other mounts get slowed down while there is a trading pack on them. At level 20 the Donkey gets another important skill for transportation, the "Carrot on a Stick". With the donkey trade routes should go faster, inland.

The Tractor:The tractor is a true multi-purpose tool for the player. Not only that you can water the plants and thus grow faster, it has 4 cargo slots and can be used for transporting packages/goods. The driver itself can also carry a pack on his back while driving, which makes it possible to carry 5x packs with a Tractor, but thats not all, with practice there is still room for some more players to tag along for a ride.

The Merchant Ship:The Merchant Ship is a relatively fast ship, with which one can express his trading goods over the sea. It can accommodate 20 trading packs, has 2 cannons, which provides some defense, has a radar for monitoring of marine activities and has a skill for quick turns.

You can buy the blueprint for 50x Delphi Stars on Mirage Island or wait for a bargain at the auction house. In addition, you still need 300x Wood Planks, 300x Processed Fabrics and 300x Iron Bars, so that you can build the ship on your own dock.

A lot of coordination and nautical skill is required to safely steer the ship in the (partially hostile) port. Also a good crew is important for bringing the trading goods safely across the seas.

The Telescope (Radar)
An experienced trader can build a telescope with a skill of 10,000. When using, all the ships are getting revealed to the player on the minimap within a radius of 1km. This allows the player to coordinate as a trading officer a large trade fleet, if not enough tractors are available at unloading the ships, plan your trade routes a bit better.

Conclusion
I Thank LlexX (archeagesource.com)for creating the guide (i didn't created this).