Kroloal Cradle

Location: Rookborne Basin

Min Level: 45 (Recommended 50+)

Party Size: 5

Difficulty: High

Side notes:

This dungeon has a minimum level of 45 to enter, however all the creatures are level 50. I do not recommend bringing a level 45 to this dungeon. This dungeon will require a lot of coordination of all members. Make sure you have an effective way to communicate with your team.

Chamber 1
As you enter the first Chamber, the trash isn't particularly difficult. Focus down the Academy Apprentices first because they do AoE magic damage with an animation that looks similar to the arcane missiles in WoW. The apprentices will drop pouches that you can throw at the giant mushrooms in the room. Destroying these will open a path to your left or to your right.

Tunnel
Navigate through the tunnels. The Flame jets from the ground don't do a lot of damage, but can be annoying for your healer if you're standing in them.

Chamber 2
(Left and Right)

There are nothing special about these rooms. You can skip a group or two here if you wish to proceed to the next chamber faster, or kill them for more loot.

Chamber 3

Before entering the boss room you will encounter a Nightmare Walker circling an object. Burst the nightmare Walker down and the room will fill with Carnivore eggs. You will about 60 seconds to destroy all the eggs. Any eggs not destroyed will hatch into a Putrid Demon (The fat guys).

First Boss
Karim the Undying

Basic Attack: Physical damage

Abilities:

Shield Bash - Stuns the target with a shield bash briefly

Arcane Pillar - Summons a pillar of Arcane dealing magic damage (Shows a circle where it will be placed)

Karim's Terrible Nightmare - Frontal attack dealing massive damage. Side-step during the cast time to avoid

Summon Karim's Axe: Karim's ethereal axe is summoned and will attack a random party member. Upon death, you may pick up the axe to end a party member's nightmare.

Terrible Nightmare - One party member will randomly become immoblized and gain the debuff "Terrible Nightmare" Effect ends when Karim's Axe is thrown at the target.

Karim's Nightmare Creation - Creates a red circle on the floor, slowing targets in the circle. After a brief time, swords of light will rain down on any member still in the circle

Karim's Summon - Summons 2-3 Nightmare Warriors that do moderate amounts of damage

Karim's Earth Storm - Frontal Attack dealing extremely high amount of damage. I have died at full HP (16k+) from one hit. Has a cast time, side-step to avoid K.O.

Multi-Arcane Pillar - Summons several arcane pillars around the room, move away from the magic circles to avoid damage.

Setup

Tank: Fight Karim on his mound. Kiting the boss will not work. Call out Earthstorm, Karim's Nightmare, and if you receive terrible nightmare debuff. Focus on the boss and let the DPS handle any adds. Redoubt, Battle Focus, and Invincibility will help out your healer's mana pool.

DPS: Conserve mana for the summons. Kite the summons around the room to avoid as much damage as possible. Use the Axe on any members who have the Terrible Nightmare debuff, and call out your own nightmares. Avoid facing the boss if possible.

Healer: Keep your tank healthy, this will help if you get the nightmare debuff because you will not be able to heal until woken. Gather your DPS for group heals to conserve mana after killing adds. Avoid facing Karim.

Karim can seem like a really difficult boss until you can understand the mechanics of the fight. He has a lot of different abilities, and the key to winning is understanding what they do. Once you get into a rhythm the fight becomes much easier.