Combat

''Note: For the skill set previously referred to as Combat by the ArcheAge community, please see Battlerage.

Overview
ArcheAge uses a modified version of the popular tab target combat system found in many other MMOs. In addition to more fluid controls, it has been expanded to include a large combo system where various skills can be combined to greater effect most noticable in parties when combining skills from multiple builds.

Unlike many other types of tab-targeting combat systems in ArcheAge you can cast while moving which aids in evasion and can lead to bonuses for avoiding hits while dealing damage.

ArcheAge also has mounted combat and naval combat for players to explore.

Death & Resurrection
There are 1000's of ways to die in ArcheAge but don't worry, it isn't permanent.

After a player dies they will resurrect at the last visited or closest deity statue. They receive a stacking 10 minute debuff that results in a longer wait(up to 180 seconds) before their next resurrection.

Death by Monster
Death at the hands of a monster/NPC will result in % damage to gear and loss of combat experience. Players reviving from this type of death are eligible for stat boosting skills.

Death by Player
Death at the hands of a another player has no negative effects other than the pre-mentioned resurrection debuff.

Players will still drop trade packs and similar items upon death.

Players reviving from this type of death are not eligible for stat boosting skills.

Death in an Instance
Players who die in an instance will also receive % damage to gear, experience loss, and be teleported to the start of the instance.

Resurrection by Player
Players may be revived by friendly members of the same faction who process the Resurrection skill. Being revived in this way prevents any experience loss.