Updates

Official Patch Note Forum
For official patch notes as they're release please see http://forums.archeagegame.com/forumdisplay.php?31-Patch-Notes

GENERAL

 * This update includes the behind-the-scenes data needed to play ArcheAge in French and German!
 * The function to set your client language to French or German is coming in a Glyph update shortly.
 * Updated text to latest localization.
 * Shortened the maximum length of chat channel text in a single entry to reduce ultra-long blocks of chatspam.
 * Reduced NPC sell-back price of Any-Post Owl to 10 copper.

GENERAL

 * Serpentis and the weekday version of Sea of Drowned Love should now progress normally.
 * Nui's Lily should properly appear in the Regal Alchemy station crafting menu.
 * Adjusted distribution of Gilda Stars given from story quests so the quests reward fewer at the beginning and more toward the conclusion of the quest series.
 * Corrected misaligned option tooltips in the Settings > Functionality menu.
 * Fixed a case where pirate characters could become invulnerable while under the jail debuff.
 * Updated text with latest localization build.
 * Further security measures have been added to client-server communication.

KNOWN ISSUES

 * Switching between Windowed and Fullscreen mode in DirectX9 with 2 or more monitors can in some cases result in a client lockup or stretched resolution. This is a known issue from Korean live versions.
 * Composition for percussion/drum sets has been disabled while this feature is made more stable

ArcheAge Version 1.2 Build 4.2
MARKETPLACE - TEMPORARILY ON HOLD; game servers are available while our teams are troubleshooting.


 * The in-game Marketplace is being enabled with this build for testing and feedback!
 * There are new icons in the bottom right corner of the screen to access the store. The storefront icon will be customized in a future build.
 * The Loyalty tab of the Marketplace contains items available for purchase with Loyalty Tokens, earned by Patrons on their first login of each day.
 * Items and prices in the Marketplace may change based on feedback and usage.
 * Founder's Pack credits should be available for test use on your accounts. These credits are shared between Alpha and Beta (spending some on Alpha will reduce the amount you have available on Beta) and will be refilled when the game goes live - you are not spending these credits permanently while in Alpha!
 * For players who are in Alpha via invite and not a Founder's Pack, you should have received a credit grant this morning with the same amount of credits as an Archeum pack would give (11,250).

GENERAL

 * Fixed a bug with system Tax mails that prevented players from paying taxes.
 * NOTE: TAXES WILL NO LONGER BE PAID AUTOMATICALLY after this update!
 * Updated text with most recent translations and localization.
 * Some Korea-region specific event quests have been removed (particularly from Mirage Isle).
 * Behind the scenes, the way character data is stored has changed in structure, which is the driving force behind the full redownload today.

KNOWN ISSUES
- System Mail with Taxes Due is unpayable - bandaid fix in progress - Patron icon loads UI that hangs

The following patch notes do not include Trion’s custom gameplay changes, which will appear in an upcoming Beta candidate build. These custom changes include (but may not be limited to):

-* 45 Minute AFK Kick
 * Addition of Gilda Star traders to cross-continental trade routes.
 * Adjustment of stolen trade pack split from 40% turn-in value returned to creator down to 20% returned to creator.
 * Additional Gilda Stars granted through sub-level 30 PvE relative to sailboat and small house costs.
 * Removal of Bounty Hunter Cloak Arrest and Instant Judgment abilities.

Some strings will still be displayed in Korean in this build due to the rapid turnaround from delivery to Alpha. In addition, some pre-1.2 English strings may be out of date in terms of numbers or functionality. Expect these to be corrected ASAP in future updates.

The Marketplace (credit store) will not yet be available with this update.

Please keep in mind that these patch notes have come through the compiling of multiple source builds and then translation. This is the first (and probably only!) time we’re going through this process at such a scale. We’ll endeavor to correct any errors as quickly as possible!