Status effect

A status effect (or debuff) is a negative condition that weakens those who suffer from it in some way.

= List of status effects =

Inflicted by

 * Piercing Shot (Archery)

Inflicted by

 * Startling Strain (Songcraft)

Inflicted by

 * Enervate (Witchcraft)

Fear
Cannot use skills and you run from caster.

Inflicted by

 * Insidious Whisper (Witchcraft)
 * Banshee Wail (Witchcraft)

Impale
Unable to move or use skills.

Inflicted by

 * Skewer (Vitalism)
 * Hell Spear (Occultism)

Inflicted by

 * Shadowsmite (Shadowplay)
 * Concussive Arrow (Archery)

Shaken
Reduces move speed, skill damage and attack speed, and healing effectiveness.

Inflicted by

 * Thwart (Auramancy)
 * Boastful Roar (Defense)
 * Triple Slash (Battlerage)

Silence
Prevents skill usage

Inflicted by

 * Stillness (Occultism)
 * Bull Rush (Defense)

Sleep
Renders the target asleep unable to move and use skills but awakened after taking damage or end of duration.

Inflicted by

 * Leech (Auramancy)
 * Lassitude (Witchcraft)

Slow
Slowed creatures have their movement speed reduced.

Inflicted by

 * Freezing Arrow (Sorcery)
 * Flame Barrier (Sorcery)
 * Charged Bolt (Archery)
 * Crippling Mire (Occultism)
 * Sunder Earth (Battlerage)

Snare
Snared creatures are unable to move, though they may continue to use skills and take other actions that do not require movement.

Inflicted by

 * Mirror Light (Vitalism)
 * Freezing Earth (Sorcery)
 * Snare (Archery)
 * Earthen Grip (Witchcraft)
 * Charge (Battlerage)

Stun
Stunned creatures are unable to take any actions.

Inflicted by

 * Startling Strain (Songcraft)
 * Overwhelm (Shadowplay)
 * Frigid Tracks (Sorcery)
 * Shield Slam (Defense)
 * Banshee Wail (Witchcraft)
 * Focal Concussion (Witchcraft)

Trip
Tripped creatures fall to the ground.

Inflicted by

 * Meteor Strike (Sorcery)
 * Ollo's Hammer (Defense)