Status effect

A status effect is a temporary modification to a game character’s original set of stats and attributes that usually comes into play when skills are used. Beneficial effects are referred to as buffs, and hindering effects are called debuffs. This page currently lists all debuffs, and the combos directly associated with them. = List of status effects =

Bleed
Deals damage over duration.

Burning
Deals damage over duration.

Conflagration
Deals damage over duration.

Deep Freeze
Effect similar to sleep, breaks on damage.

Electric Shock
Places a debuff on the target and its allies within 2m that deals damage over time.

Fear
Cannot use skills and you run from caster.

Ice Shard
Prevents movement.

Impale
/ Unable to move or use skills.

Marked
Increases received damage +12% and decreases healing effectiveness -20%. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration.

Poison
Deals poison damage over a duration.

Shaken
Reduces move speed, skill damage and attack speed, and healing effectiveness.

Silence
Prevents skill usage

Sleep
Renders the target asleep unable to move and use skills but awakened after taking damage or end of duration.

Slow
Slowed creatures have their movement speed reduced.

Snare
Snared creatures are unable to move, though they may continue to use skills and take other actions that do not require movement.

Stun
Stunned creatures are unable to take any actions.

Trip
Tripped creatures fall to the ground.

= Purge and Mirror Light = The skills Purge (Witchcraft) and Mirror Light (Vitalism) can remove any player-inflicted debuff and most monster-inflicted debuffs. If the targeted ally is inflicted with more than 1 removable debuff, the debuff removed will be chosen at random. Purge and Mirror Light cannot remove debuffs that are part of game mechanics, such as the Rough Winds or Wanted debuffs. =References=