Equipment

Overview
Equipment refers to any item that can be placed in an equipment slot.

Item Quality
ArcheAge uses the standard color quality system found in most modern MMOs.

Armor
Any class can wear any type of armor, it's not like in most of the MMO games where a priest can wear only cloth and a tank only plate armor, you can wear any type of armor in ArcheAge independently from the class you choose.

There are 3 types of armor in the game:


 * Plate
 * Leather
 * Robe

And there are 7 type of armor pieces:


 * Helmet
 * Chest
 * Belt
 * Bracers
 * Gloves
 * Pants
 * Shoes

Bonuses
Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.


 * Plate 4/7: Physical defense increased by by 3%.


 * Plate 7/7: Physical defense increased by by 3%. Maximum HP increased by 3%.


 * Leather 4/7: Chance to dodge increased by 3%.


 * Leather 7/7: Chance to dodge increased by 3%. Ranged attack distance increased by 3m. Chance to deal critical strikes increased by 5%.


 * Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.


 * Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.

Also to note that Robe armor has low Physical Defense base values and high Magical Defense base values, while the Plate armor has high Physical Defense and low Magical Defense base values, and ofc the Leather armor is somewhere between these two.

See Armor for more information and items.

Weapons
Any class can equip any type of weapon, but be cautious as all weapon types do not offer stats that will benefit all classes. (Force = Strength?)

One-Handed Weapons

 * Dagger: Attack speed: 1.4 - Bonuses available: force, agility, intelligence - Damage type: slashing
 * Sword: Attack speed: 1.6 - Bonuses available: force, stamina, intelligence - Damage type: slashing
 * Katana: Attack speed: 1.5 - Bonuses available: force, agility, spirit - Damage type: slashing
 * Ax: Attack speed: 1.7 - Bonuses available: force, agility, stamina - Damage type: slashing
 * Mace: Attack speed: 1.7 - Bonuses available: force, stamina, intelligence - Damage type: blunt
 * Staff(Scepter?): Attack speed: 1.8 - Bonuses available: intelligence, spirit - Damage type: blunt
 * Lance: Attack speed: 2 - Bonuses available: force, agility, stamina - Damage type: piercing

Two-Handed Weapons

 * Sword: Attack speed: 2.1 - Bonuses available: force, stamina, spirit - Damage type: slashing
 * Katana: Attack speed: 2 - Bonuses available: force, agility - Damage type: slashing
 * Ax: Attack Speed: Attack speed: 2.2 - Bonuses available: force, stamina - Damage type: slashing
 * Mace: Attack Speed: Attack speed: 2.2 - Bonuses available: force, stamina - Damage type: blunt
 * Staff: Attack speed: 2.3 - Bonuses available: intelligence, stamina, spirit - Damage type: blunt
 * Lance: Attack speed: 2.5 - Bonuses available: force, agility - Damage type: piercing
 * Bow: Attack Speed: 2.5 - Bonuses Available: Force, Agility, Intelligence - Damage Type: Piercing

Shield

 * Shield: Bonuses available: force, stamina, intelligence

Instruments

 * Lute: Bonuses available: intelligence, spirit
 * Flute: Bonuses available: stamina, intelligence
 * Drum: Bonuses available: force, agility

Damage Types
Different weapons can do different types of damage, which do different amount of damages on different types of armor. (this info seems to conflict with the info on the Armor page, need to confirm which is accurate).