Archery

Overview
This path of development will make the hero a generally unkillable high dps ranged faceroller, who will only die to daggerspells and darkrunners, sometimes.

Rangers considered their patron to be HAAAADUKEN.

Archery is an overpowered damaging skillset that focuses on ranged physical damage that exceeds almost all other dps skillsets combined, and also provides exceptional healing. It has the longest range currently in the game, 14 self-buffs, 11 snares and 9 speed boosts to help with keeping foes away from the archer, the broadest dps rotation with up to 17 possible offensive skills, physical and magical defense penetration, highest base health of any skillset, and of course the most important part- they archery battle pet! (See Archery Skillset Battle Pet section)

It relies on Agility: Increases ranged attack +0.2 per point, ranged accuracy, melee/ranged evasion, melee/ranged critical rates. It also relies very heavily on Spirit: Increases mana regen +.5 per point. Archery skillset benefits the most out of any skillset from spirit.

It is also highly suggested to use a healing weapon as your melee and a bow as your ranged. With a healing weapon, the sustain during level and even end-game is fantastic and provide a significant impact in reducing downtime and archery skillset survivability.

Many competitive players and streamers who utilize archery have also seen great performance with binding mutliple skills and macro'ing them to fire simultaneously. If a player spams a macro with many skills bound, this will often force too many client requests to the server and cause opponents to experience ping spikes if spammed intentionally. (A large reason why macros are currently not allowed.) If the opponent does not lag out, they die from the sheer amount of overwhelming damage delivered instantly. Exceptional players can even cause this to happen without macros! '''WOAH WOAH WOAH STOP THE CLOCK. THAT'S JUST FUCKING ARCHERY. YOU DON'T EVEN NEED A MACRO.'''

Active
''*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.

Combos
Archery self-combos: (due to cooldowns some Archery combos need an additional class or multiple Archers to 'self' combo.)
 * *Piercing Shot is modified by Bloodthirst, primarily a Shadowcraft resource - Intensity and Archery Expertise modify Toxic Shot, a Shadowcraft skill.