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Armor[]

Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.


Plate[]

Plate armor has high Physical Defense, but no Magical Defense base values.

Bonuses[]

  • Plate 4/7: Physical defense is increased by 3%.
  • Plate 7/7: Physical defense is increased by 3%. Maximum HP is increased by 5%. Stun and Shackle duration falls -20%.

Strengths & Weaknesses[]

  • Weak against Blunt / Normal against Piercing / Strong against Slashing (source needed, conflicts with equipment)

Cloth[]

Cloth armor has low Physical Defense base values, but high Magical Defense base values.

Bonuses[]

  • Cloth 4/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
  • Cloth 7/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage is increased by 5%. The duration of the effects of control is reduced by 30%.

Strengths & Weaknesses[]

  • Weak against Slashing / Normal against Blunt / Strong against Piercing (source needed, conflicts with equipment)

Leather[]

Leather armor offers fairly balanced defense values against both magic and physical attacks.

Bonuses[]

  • Leather 4/7: Evasion by +3%. Increases the range of all bow skills by +2m.
  • Leather 7/7: Evasion by +3%, bow skill range by +3m. Also decreases duration of Trip -20%.
*The 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.

Strengths & Weaknesses[]

  • Weak against Piercing / Normal against slashing / Strong against Blunt (source needed, conflicts with equipment)

References[]