ArcheAge Wiki
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(Added weapon and armor specifics. Need to be updated asap.)
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This is outdated. You need to write which armor is good against which damage type (piercing, slashing, crushing) like Plate takes +15% dmg from Piercing and +30% dmg from Crushing (normal or reduced from slashing??) . Leather takes +15% damage from Slashing (what about piercing / crushing is unknown? ) And for cloth doesnt say anything (I supose its reduced dmg from crushing and what about piercing and slashing??).
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PLEASE UPDATE. 07.08.2018
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===[[Armor]]===
 
===[[Armor]]===
 
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.<br />
 
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.<br />

Revision as of 15:03, 7 August 2018

This is outdated. You need to write which armor is good against which damage type (piercing, slashing, crushing) like Plate takes +15% dmg from Piercing and +30% dmg from Crushing (normal or reduced from slashing??) . Leather takes +15% damage from Slashing (what about piercing / crushing is unknown? ) And for cloth doesnt say anything (I supose its reduced dmg from crushing and what about piercing and slashing??).

PLEASE UPDATE. 07.08.2018

Armor

Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.


Plate

Plate armor has high Physical Defense, but no Magical Defense base values.

Bonuses

  • Plate 4/7: Physical defense is increased by 3%.
  • Plate 7/7: Physical defense is increased by 3%. Maximum HP is increased by 5%. Stun and Shackle duration falls -20%.

Strengths & Weaknesses

  • Weak against Blunt / Normal against Piercing / Strong against Slashing (source needed, conflicts with equipment)

Cloth

Cloth armor has low Physical Defense base values, but high Magical Defense base values.

Bonuses

  • Cloth 4/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
  • Cloth 7/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage is increased by 5%. The duration of the effects of control is reduced by 30%.

Strengths & Weaknesses

  • Weak against Slashing / Normal against Blunt / Strong against Piercing (source needed, conflicts with equipment)

Leather

Leather armor offers fairly balanced defense values against both magic and physical attacks.

Bonuses

  • Leather 4/7: Evasion by +3%. Increases the range of all bow skills by +2m.
  • Leather 7/7: Evasion by +3%, bow skill range by +3m. Also decreases duration of Trip -20%.
*The 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.

Strengths & Weaknesses

  • Weak against Piercing / Normal against slashing / Strong against Blunt (source needed, conflicts with equipment)

References