(Added weapon and armor specifics. Need to be updated asap.) Tags: Mobile edit Mobile web edit |
Kittymmeow (talk | contribs) (Undo revision 150432. Discussion about the state of the page can occur on Talk:Armor, please do not insert complaints into the main article. If you know the information to update this page, you are welcome to contribute that information to the article) |
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− | This is outdated. You need to write which armor is good against which damage type (piercing, slashing, crushing) like Plate takes +15% dmg from Piercing and +30% dmg from Crushing (normal or reduced from slashing??) . Leather takes +15% damage from Slashing (what about piercing / crushing is unknown? ) And for cloth doesnt say anything (I supose its reduced dmg from crushing and what about piercing and slashing??). |
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− | PLEASE UPDATE. 07.08.2018 |
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===[[Armor]]=== |
===[[Armor]]=== |
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Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.<br /> |
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.<br /> |
Latest revision as of 11:32, 14 August 2018
Armor
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.
Plate
Plate armor has high Physical Defense, but no Magical Defense base values.
Bonuses
- Plate 4/7: Physical defense is increased by 3%.
- Plate 7/7: Physical defense is increased by 3%. Maximum HP is increased by 5%. Stun and Shackle duration falls -20%.
Strengths & Weaknesses
- Weak against Blunt / Normal against Piercing / Strong against Slashing (source needed, conflicts with equipment)
Cloth
Cloth armor has low Physical Defense base values, but high Magical Defense base values.
Bonuses
- Cloth 4/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
- Cloth 7/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage is increased by 5%. The duration of the effects of control is reduced by 30%.
Strengths & Weaknesses
- Weak against Slashing / Normal against Blunt / Strong against Piercing (source needed, conflicts with equipment)
Leather
Leather armor offers fairly balanced defense values against both magic and physical attacks.
Bonuses
- Leather 4/7: Evasion by +3%. Increases the range of all bow skills by +2m.
- Leather 7/7: Evasion by +3%, bow skill range by +3m. Also decreases duration of Trip -20%.
- *The 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.
Strengths & Weaknesses
- Weak against Piercing / Normal against slashing / Strong against Blunt (source needed, conflicts with equipment)