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==[[Armor]]==
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===[[Armor]]===
 
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.<br />
 
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.<br />
 
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.
 
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.
   
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===Plate===
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==Plate==
Plate armor has high Physical Defense and low Magical Defense base values.
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Plate armor has high Physical Defense, but no Magical Defense base values.
 
<br />
 
<br />
   
 
====Bonuses====
 
====Bonuses====
*Plate 4/7: Physical defense increased by by 3%.
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*Plate 4/7: Physical defense is increased by 3%.
*Plate 7/7: Physical defense increased by by 3%. Maximum HP increased by 5%. Stun and Shackle duration -20%.<br />
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*Plate 7/7: Physical defense is increased by 3%. Maximum HP is increased by 5%. Stun and Shackle duration falls -20%.<br />
   
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====Strengths & Weaknesses====
===Cloth===
 
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* Weak against Blunt / Normal against Piercing / Strong against Slashing (source needed, conflicts with [[equipment]])
Cloth armor has low Physical Defense base values and high Magical Defense base values.
 
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==Cloth==
 
Cloth armor has low Physical Defense base values, but high Magical Defense base values.
 
<br />
 
<br />
   
 
====Bonuses====
 
====Bonuses====
*Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.<br />
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*Cloth 4/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.<br />
*Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.<br />
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*Cloth 7/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage is increased by 5%. The duration of the effects of control is reduced by 30%.<br />
   
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====Strengths & Weaknesses====
===Leather===
 
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* Weak against Slashing / Normal against Blunt / Strong against Piercing (source needed, conflicts with [[equipment]])
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==Leather==
 
Leather armor offers fairly balanced defense values against both magic and physical attacks.
 
Leather armor offers fairly balanced defense values against both magic and physical attacks.
 
<br />
 
<br />
   
 
====Bonuses====
 
====Bonuses====
*Leather 4/7: Increases Attack Speed and Evasion +3%. Increases the range of all bow skills +2m.
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*Leather 4/7: Evasion by +3%. Increases the range of all bow skills by +2m.
*Leather 7/7: Increases Evasion +3%, bow skill range +3m, and Melee/Ranged Citical Rates +5%. Also decreases duration of Trip -20%.
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*Leather 7/7: Evasion by +3%, bow skill range by +3m. Also decreases duration of Trip -20%.
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:''*The 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.''
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====Strengths & Weaknesses====
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* Weak against Piercing / Normal against slashing / Strong against Blunt (source needed, conflicts with [[equipment]])
   
 
==References==
 
==References==

Latest revision as of 11:32, 14 August 2018

Armor

Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.


Plate

Plate armor has high Physical Defense, but no Magical Defense base values.

Bonuses

  • Plate 4/7: Physical defense is increased by 3%.
  • Plate 7/7: Physical defense is increased by 3%. Maximum HP is increased by 5%. Stun and Shackle duration falls -20%.

Strengths & Weaknesses

  • Weak against Blunt / Normal against Piercing / Strong against Slashing (source needed, conflicts with equipment)

Cloth

Cloth armor has low Physical Defense base values, but high Magical Defense base values.

Bonuses

  • Cloth 4/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
  • Cloth 7/7: Cast time is reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage is increased by 5%. The duration of the effects of control is reduced by 30%.

Strengths & Weaknesses

  • Weak against Slashing / Normal against Blunt / Strong against Piercing (source needed, conflicts with equipment)

Leather

Leather armor offers fairly balanced defense values against both magic and physical attacks.

Bonuses

  • Leather 4/7: Evasion by +3%. Increases the range of all bow skills by +2m.
  • Leather 7/7: Evasion by +3%, bow skill range by +3m. Also decreases duration of Trip -20%.
*The 7 set buff tooltip does not list the attack speed increase like the 4 set, but it is still reflected on your character sheet.

Strengths & Weaknesses

  • Weak against Piercing / Normal against slashing / Strong against Blunt (source needed, conflicts with equipment)

References