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====Bonuses==== |
====Bonuses==== |
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*Plate 4/7: Physical defense increased by by 3%. |
*Plate 4/7: Physical defense increased by by 3%. |
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− | *Plate 7/7: Physical defense increased by by 3%. Maximum HP increased by |
+ | *Plate 7/7: Physical defense increased by by 3%. Maximum HP increased by 5%. Stun and Shackle duration -20%.<br /> |
===Cloth=== |
===Cloth=== |
Revision as of 22:01, 13 May 2014
Armor
Any class can wear any type of armor, unlike most MMO games where a priest can wear only cloth and a tank only plate armor.
There are three types of armor and seven equipment slots. Each armor type offers a bonuses for wearing that armor type. The bonus is gained when 4/7 of your equipment is one type and upgraded to a strong buff at 7/7.
Plate
Plate armor has high Physical Defense and low Magical Defense base values.
Bonuses
- Plate 4/7: Physical defense increased by by 3%.
- Plate 7/7: Physical defense increased by by 3%. Maximum HP increased by 5%. Stun and Shackle duration -20%.
Cloth
Cloth armor has low Physical Defense base values and high Magical Defense base values.
Bonuses
- Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
- Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.
Leather
Leather armor offers fairly balanced defense values against both magic and physical attacks.
Bonuses
- Leather 4/7: Increases Attack Speed and Evasion +3%. Increases the range of all bow skills +2m.
- Leather 7/7: Increases Evasion +3%, bow skill range +3m, and Melee/Ranged Citical Rates +5%. Also decreases duration of Trip -20%.