Note: Before Auramancy was announced by Trion as the official English name of this skill set, it was referred to as Will by the ArcheAge community.
Overview [ ]
Heroes who choose this path move instantly on the battlefield using Teleportation, while remaining virtually invulnerable to magic attacks.
Hase, God of Gates and Seals, is considered the Patron of Auramancy.
Auramancy is a defensive tree that favors mobility over endurance. It uses magical shields, teleportation, and brief periods of invincibility to avoid damage.
Skills [ ]
Active [ ]
Decreases Move Speed -30%, skill damage and attack speed -10%, and healing effectiveness -35%. Also inflicts Shaken on enemies within 6m for 3sec. Grants the caster 1 stack of Inspired, which can stack up to 3 times.
Comet's Boon Lv5
Fires a flash of light that deals (72 + 100% Magic Attack) Physical Damage to all enemies hit. Increase the Move Speed of all allies it passes.
Conversion Shield Lv10
Creates an energy shield for 8sec. Converts 26% of Magic Damage to health. Does not trigger a global cooldown.
Vicious Implosion Lv15
Triggers a sudden, powerful implosion, pulling enemies within 10 meters towards you and dealing (172 + 100% Magic Attack) Magic Damage.
Teleports caster 15 meters ahead. Can't teleport through walls or other solid objects. Can't be used while Snared.
Health Lift Lv25
Increases health +396 for 30m. Works on caster or an ally. Does not stack with
Refreshment. 61 Mana
Restores +4% of max mana per second for 9sec through meditation. Prevents movement or other actions.
Shrug It Off Lv35
Cancels all Stun and Impale effects. Grants immunity to Stun and Impale for 4sec. Decrease incoming Magic Damage by 50%.
Grants immunity to Shackle and Silence for 20sec.
Interrupts an enemy's spell and inflicts Sleep for 14sec. Has a high chance to steal a buff from the target. Enemies will wake upon taking damage. Sleep duration reduced -50% in PvP.
Protective Wings Lv50
Grants immunity from all magic damage to allies within 5 meters of the caster.
*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive [ ]
Skill Points 2+
Converts 7% of received damage to health.
Skill Points 4+
Doubles the duration of Inspire.
File:Inspiration Cloak.png Inspiration Cloak
Skill Points 6+
When you receive a critical damage, decreases the enemy's attack by 100 for 3 seconds. Cooldown 30s.
Skill Points 7+
Grants a 1% chance to become invincible for 3 seconds. Cooldown 30s.
Skill Points 8+
Increase Melee Accuracy +3% and Melee Critical Rate +2%.
File:Magic Condenser.png Magic Condenser
Skill Points 9+
Increase Magic Accuracy +3% and Magic Critical Rate +2%.
Skill Points 10+
Has a 50% chance to eliminate Recall cooldown and allow consecutive Recalls.
Combos [ ]
References [ ]