- 1 Overview
- 2 Merchant Types
- 2.1 Weapon Merchant
- 2.2 Armor Merchant
- 2.3 Blacksmith
- 2.4 Cooking Merchant
- 2.5 Alchemy Merchant
- 2.6 General Merchant
- 2.7 Carpentry Merchant
- 2.8 Seed and Sapling Merchant
- 2.9 Vocation Merchant
- 2.10 Livestock Merchant
- 2.11 Wandering Merchant
- 2.12 Stablehand
- 2.13 Warehouse
- 2.14 Auctioneer
- 2.15 Guild Manager
- 2.16 Pirate Guild
- 2.17 Skill Manager
- 2.18 Specialty Buyer
- 2.19 Gilda Star Trader
- 2.20 Resource Trader
- 3 References
There are several types of NPC merchants in game. They are designed to take on the tasks that players often find mundane, such as selling basic reagents and repairing items, in addition to serving special functions that could not reliably be handled by players, such as item storage.
Sells blacksmithing supplies and repairs damaged equipment.
Sells Tier 1 breads, soups, meats, and drinks. These are used in Cooking.
Sells Tier 1 Minor Healing and Mana potions. These are used in Alchemy.
Sells Miscellanous items, such as Campfires, Blue Salt Consumables, and portable Owl Mailboxes.
Sells furniture and decor blueprints, and Regal Workbenches.
Seed and Sapling Merchant
Sells seeds, trees, and livestock that are purchasable with Vocation Badges.
Sells young animals that are not purchased with Vocation Badges for use in Husbandry.
Traveling merchants with miscellaneous wares.
Sells pet/mount equipment. Revives pets/mounts.
Allows players to store items.
Allows players to buy and sell items to/from players in their faction.
Allows Players to create a Guild.
Allows Pirate Players to create a Pirate-Specific Guild.
Allows the reset and/or change of skill sets.
Turn-in point for those wishing to receive gold in exchange for Trade Packs.
Gilda Star Trader
Turn-in point for those wishing to receive Gilda Stars in exchange for Trade Packs.
Turn-in point for those wishing to receive Stabilizers in exchange for Trade Packs.