By choosing this path, the hero will have access to devastating spells elements that cause damage to one or more enemies.
Wizards considered their patron Aranzeb.
Sorcery is the combat tree for hurling damaging spells at your opponent. As the classic wizard-style tree, sorcery has many skills that affect multiple targets, a couple snares, and a couple close range AoE skills.
It relies on Intelligence: Increases magic attack +0.2 per point, max mana, magic accuracy, magic/ranged evasion, and magic/ranged critical rates.
|Name||Sorcery Reqs||Damage||Description*||Cost*||Cast Time*||Cooldown*||Range*||Effects||Combos|
|Flamebolt||Lv1||(0 + 209% Magic Attack) Magic Damage||Can be used up to 3 times in a row without triggering a cooldown. Attack 1: Inflicts Burning for 3.2sec. Attack 3: Inflicts Conflagration on Burning enemies. All 3 attacks deal +12% additional damage on Electrocuted targets.||21 Mana||1 Second||none||Single 0-20m|
|Freezing Arrow||Lv3||(394 + 240% Magic Attack) Magic Damage||Fires a freezing arrow at an enemy, dealing Magic Damage and reducing Move Speed by 60% for 4sec.
Freezes already freezing target, rooting for 14sec.
|68 Mana||1.5 Seconds||6 Seconds||Single 0-20m|
|Insulating Lens||Lv10||Grants a magic shield for 40sec. which absorbs (215 + 225% Magic Attack) damage, and grants immunity to Trip.
When broken it explodes into ice shards, Snaring all enemies within 6m. This counts as freezing.
The cooldown begins when the effect ends.
|29 Mana||1.5||30 Seconds||Shield: Caster Only
|Skill: (422+ 550% Magic Attack) Magic Damage
DoT: 214 Magic Damage over 8sec.
|Fires lightning bolts to deal Magic Damage and Shock an enemy. Also Shocks all other enemies within 2m. When this skill levels up, it increases damage, but also cast time.||44 Mana||2.5 Seconds||15 Seconds||Single 0-20m|
|Magic Circle||Lv20||Summons a Magic Circle around the caster for 20 seconds. Increases Magic Attack +93 and Magic Crit Rate +5% while within the magic circle.||59 Mana||Instant||21 Seconds||Caster Only|
|Freezing Earth||Lv25||(373 + 140% Magic Attack) Magic damage||Deals Magic damage to all enemies within 8 meters with a chance to Snare for 3.2sec. Snare duration reduced -50% in PvP.||130 Mana||Instant||28 Seconds||8m PBAoE|
|Flame Barrier||Lv30||Calls forth a 20m wide wall of fire fore 10sec, which slows enemies by 40%.
Inflicts Flame Barrier on enemies that touch it, dealing (800 + 400% Magic Attack) over 5sec.
Deals +41% damage to Electrocuted targets.
|280 Mana||Instant||26 Seconds||Caster Only|
|Skill: (267 + 209% Magic Attack) Magic Damage
DoT: 406 Magic Damage over 8sec.
|Fires lightning bolts to Damage and Shock an enemy. May also affect other enemies within 5 meters. Can strike up to 5 times, dealing -50% less damage with each subsequent hit.
Inflicts Electric Shock to enemies, spreading to enemies within 2m.
Stuns and silences the target for 1.5sec. if used whilst Insulating Lens is active.
|136 Mana||Instant||30 Seconds||Single 0-12m|
|Searing Rain||Lv40||(455+ 325% Magic Attack) Magic Damage||Rains down fire on all enemies in a 10-meter radius for 7 seconds, damaging enemies within the radius, and grants immunity to all debuffs during the cast.
Burns all affected targets.
Deals 44% additional damage to electrocuted targets.
|414 Mana||2.5 Seconds||28 Seconds||10m PBAoE|
|Frigid Tracks||Lv45||Leaves a trail of icy footprints for 9sec.
These last for 3sec. and Freeze up to 8 enemies Solid. Confining them for 8sec.
50% reduced duration in PvP. Affected enemies are temporarily immune to Freeze effects.
|118 Mana||2 Seconds||40 Seconds||Self|
|Meteor Strike||Lv50||(1585 + 900% Magic Attack) Magic Damage||Calls down a meteor, dealing Magic Damage to up to 8 enemies in the target area. Also inflicts Knockback, Trip, and burning on
up to 8 enemies hit for 2.5sec.
Deals 30% additional damage to electrocuted targets.
|564 Mana||5 Seconds||45 Seconds||GT 0-25m, AoE 5m|
|File:God's Whip.png||God's Whip||Lv55
|Skill: (260 + 140% Magic Attack) Magic Damage
DoT: 598 Magic Damage over 8sec,
|Calls down lightning on a target area to deal Magic Damage to enemies in a 6m radius; inflicts Electric Shock on enemies within a 5m radius, spreading to enemies within 2m. Can be used consecutively up to 5 times, with each attack dealing more damage.
Deals 20% additional damage to burning targets.
This skill has a reduced global cooldown.
|86 Mana||Instant||25 Seconds||GT 22m, AoE 6m|
*Estimated Base values of Rank 1 skills, should be correct within p=5%. Values scale off ability rank, equipped items, and character level.
|Mana Pool Increase||Skill Points 2+||Increases max mana by 35%.|
|Aranzeb's Infusion||Skill Points 3+||Decreases Sorcery skill cast time by 8%.|
|Mind over Matter||Skill Points 4+||Decreases duration of Silence effects by 30%.|
|File:Mana Flurry.jpg||Mana Fountain||Skill Points 5+||Whenever either Insulating Lens, Frigid Tracks, or Magic Circle is cast, the Mana Fountain effect applies:
- Increases Attack Speed by 100. - Decreases Cast Time by 15%. - Lasts 20-60 sec.
|Heir to Ayanad||Skill Points 6+||Increases Magic Skill Damage from Sorcery Skills by 10%.|
|Sorcery Adept||Skill Points 7+||Increases Magical Critical Rate by 9%.|
|Class||Sorcery combos with class||Class combos with Sorcery||Both classes have|
|Archery||none||- if slowed|
|Battlerage||none||- if snared/slowed|
|Defense||none||- if stunned|
|Occultism||- if distressed|
|Shadowplay*||none||- if stunned/marked|
|Songcraft||none||none||- if charmed|
- *Shadowplay's Drop Back modifies Flamebolt.
Sorcery tooltip Impaled combo icon is different than that of the two skills that Impale (in Occultism and Vitalism).