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Its a kind of Enhancement
Tempering is used to reroll some item's basic stats by a random amount, up to 115%.
Characteristics[]
- The affected Weapon stats are: physical attack, magic attack and healing power (and physical defense for shields).
- The affected Armor stats are: physical and magic defense.
- When you Temper, it improve its stats by a random percentage
- The Improvement of stats of a tempering is controlled by the Temper characteristics;
- The Tempering can be rerolled indefinitely just being limited to the percentages on the temper
- You can retry for a better tempering percentage, each tempering attempt spends a Tempering Item, and each try spends 100 labor, no limits or other draw backs.
- Tempering doesn't change the Gearscore of a player
Which items can be Tempered[]
Any piece of gear that can be Tempered will show “Tempering Available” at the top of the item information. If a piece of gear does not show this, it cannot be Tempered.
Tempers List[]
All non bound versions of tempers are tradable, so every single one of them can be found in the AH
Temper name | Improvement % | How to Get | Price |
---|---|---|---|
Armor Temper | 101% to 105% | General Merchant | 10 gold |
Weapon Temper | 101% to 105% | General Merchant | 60 gold |
Greater Armor Temper | 106% to 110% | Prestige/Guild Shop | 10 Prestige |
Greater Weapon Temper | 106% to 110% | Prestige/Guild Shop | 30 Prestige |
Super Armor Temper | 106% to 115% | Cash-Shop/Marketplace(Credits) | 225 Credits |
Super Weapon Temper | 106% to 115% | Cash-Shop/Marketplace(Credits) | 448 Credits |
Prime Armor Temper | 111% to 115% | Cash-Shop/Marketplace(Loyalty Tokens) | 50 LT |
Prime Weapon Temper | 111% to 115% | Cash-Shop/Marketplace(Loyalty Tokens) | 100 LT |
How to temper[]
- You will need an item that can be Tempered and a Tempering item;
- Right click the Tempering Item and them the weapon/armor you want to temper;
- Voi lá, ;
- you can retry for a better tempering percentage, but each time it spends a Temper,
- the chance depends on the tempering item,
- each try spends 100 labor.